// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

03A4: script_name 'NITRYXA'
0006: 11@ = 0 // @ = int

0006: 13@ = 0 // @ = int
:NITRYXA_101

00D6: if 
0039:   13@ == 1 // @ == int
then
040D: unload_wav 1 
0006: 13@ = 0 // @ = int 
end

0006: 12@ = 0 // @ = int
 
:NITRYXA_10

0001: wait 0 ms


 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @NITRYXA_10 
00D6: if and
00E0:   player $PLAYER_CHAR in_any_car 
847E:   not player $PLAYER_CHAR on_any_bike
84C9:   not player $PLAYER_CHAR in_flying_vehicle
004D: jump_if_false @NITRYXA_10 
      
03C1: 1@ = player $PLAYER_CHAR car_no_save 
05E7: 0@ = vehicle 1@ struct
0@ += 0x5B0 //m_fDoomAngle
05E0: 5@ = read_memory 0@ size 4 virtual_protect 1
008C: 5@ = float_to_integer 5@

00D6: if
0019:   5@ > 0 // @ > int   
004D: jump_if_false @NITRYXA_101 

0085: 10@ = 5@
0012: 10@ *= 100
0016: 10@ /= 5000
045A: text_draw_1number 17.0 315.0 'NITRORT' 10@   
//045A: text_draw_1number 150.0 150.0 'NUMBER' 5@


00D6: if 
00E1:   player 0 pressed_button 19 
004D: jump_if_false @NITRYXA_101


00D6: if
0019:   11@ > 0 // @ > int
then
000E: 11@ -= 1 // @ -= int
jump @NITRYXA_10
end

if or
0137:   car 1@ model == 6137
0137:   car 1@ model == 6138
0137:   car 1@ model == 156 
0137:   car 1@ model == 162 
0137:   car 1@ model == 146 
0137:   car 1@ model == 150
0137:   car 1@ model == 168
then
    jump @NITRYXA_10
end   

if or  
0137:   car 1@ model == 216
0137:   car 1@ model == 6154
then
    jump @NITRYXA_10
end 


02E3: 2@ = car 1@ speed 

00D6: if 
0023:   7.0 > 2@ // float > $
then
0006: 2@ = 9.0 // $ = float
end

00D6: if or
01F4:   car 1@ flipped   
01F3:   car 1@ airborne
then 
0002: jump @NITRYXA_10
end



0006: 12@ = 1 // @ = int 
00D6: if and
0039:   12@ == 1 // @ == int 
0039:   13@ == 0 // @ == int
then
    0006: 13@ = 1 // @ = int 
    03CF: load_wav 'BK4_23a' as 1
    :TELKA_806
    0001: wait 0 ms 
    00D6: if
    03D0:   wav 1 loaded 
    004D: jump_if_false @TELKA_806     
    03D1: play_wav 1 
/*else
    00D6: if
    03D2:   wav 1 ended
    then 
00BC: text_highpriority 'ROK1_6' time 3000 1 
        03D1: play_wav 1 
    end   */
end


0013: 2@ *= 1.3 // $ *= float 
000B: 2@ += 0.1 // $ += float 
0407: create_coordinate 3@ 4@ 6@ from_car 1@ offset 0.5 -1.0 -0.2 
0407: create_coordinate 7@ 8@ 9@ from_car 1@ offset -0.5 -1.0 -0.2 
0437: scatter_particle 20 0.6 at 3@ 4@ 6@ 0.0 0.0 0.02 
0437: scatter_particle 20 0.6 at 3@ 4@ 6@ 0.0 0.0 0.03 
0437: scatter_particle 20 0.6 at 3@ 4@ 6@ 0.0 0.0 0.04 
0437: scatter_particle 20 0.6 at 7@ 8@ 9@ 0.0 0.0 0.02 
0437: scatter_particle 20 0.6 at 7@ 8@ 9@ 0.0 0.0 0.03 
0437: scatter_particle 20 0.6 at 7@ 8@ 9@ 0.0 0.0 0.04 


008D: 5@ = integer_to_float 5@
000F: 5@ -= 25.0 // @ -= float

05DF: write_memory 0@ size 4 value 5@ virtual_protect 1

00D6: if
8021:  not 2@ > 65.0 // $ > float
then
04BA: set_car 1@ speed_instantly 2@ 
end
01C3: mark_car_as_no_longer_needed 1@ 
0006: 11@ = 3 // @ = int
0002: jump @NITRYXA_10 
